Phase II - Artillery

BRITISH
Weapon Max Effective Cannister
6-pdr 1350 640 360
9-pdr 1650 825 410
5 1/2 Howitzer 1550 640 460
Rockets n/a n/a n/a
Small Arms Opens new page

Artillery pieces are scaled at 1:3 as opposed to all other units 1:24. Casualities in terms of pieces removed reflect this.
At the present time the gunners are treated as 1:24 and so there is an advantage in terms of casualties.
Accuracy up to effective range is 50% and over is 20% (other than cannister).
Grazing is assumed at 20% for two further grazes (i.e 3 contacts)
Columns and squares take the most casualties but oblique or flanking fire on a line has same effect.
Cavalry will tend to take higher casualties than infantry
4 & 6 pdr cannon 2 shots per minute. Anything else 1 shot per minute.
After the inital round of fire, visibility and accuracy are reduced by 25%.
After the third round of fire, visibility and accuracy are reduced by a further 50%.
Artillery will always respond ( by returning fire) to counter battery bombardment regardless of their orders unless routed.
Horse artillery maximum is 6-pdr or 6 inch howitzer.
Rockets are not currently included

1.Select Firing Unit

2.Select Target Unit

3.Click Artillery Modifiers

4.Select Ordinance

...

Small Arms Fire About the Rules

You select the unit firing and then the target unit. Then click any of the modifiers ( some are mutually exclusive). Finally select the formation of the unit firing. A modal dialog appears giving the results of the event and the impact on the target unit. Firing is not deemed to be simultaneous and so the advantage in a firefight is with the unit whose turn it is.

The rules engine takes into account the number of shooters; the formation that they are in; and, the calibre of the unit ( Veteran/ Experienced/ Raw). It also calculates the small arms default weapon of the unit and the accuracy where applicable ( short range smoothbore and rifles fired as rifles).

The rules also report the result on the target unit where this can be determined in the phase. The unit status and current strength is updated in system storage for subsequent moves