Weapon | Short | Long |
---|---|---|
Musket | to 50 | to 100 |
Rifle | to 100 | to 200 |
Carbine | to 50 | to 100 |
Pistol | to 50 | n/a |
Artillery | Opens new page |
1.Select Firing Unit
2.Select Target Unit
3.Click Firing Modifiers
4.Select Firing Formation
You select the unit firing and then the target unit. Then click any of the modifiers ( some are mutually exclusive). Finally select the formation of the unit firing. A modal dialog appears giving the results of the event and the impact on the target unit. Firing is not deemed to be simultaneous and so the advantage in a firefight is with the unit whose turn it is.
The rules engine takes into account the number of shooters; the formation that they are in; and, the calibre of the unit ( Veteran/ Experienced/ Raw). It also calculates the small arms default weapon of the unit and the accuracy where applicable ( short range smoothbore and rifles fired as rifles).
The rules also report the result on the target unit where this can be determined in the phase. The unit status and current strength is updated in system storage for subsequent moves